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Post by Brooklyn Blake on Jun 3, 2015 15:37:27 GMT
This is obviously just a suggestion and not anything more but I was thinking maybe there are too many bonus points?
I get bonus points for predictions and feedback because that gets everyone involved in reading the entire shows plus activity on the site, but bonus points fo3 strats, segs, and strike first just makes too many bonuses.
People are doing better RPs than others and then losing based on bonuses which to me is a little unfair. I know the strats/seg ideas involve us more in the show but if everyone submits a seg idea we might as well just write our own segs?
I just think the best RPs should win, and ppl racking up so many bonus points is a little much.
Hope you take it into consideration.
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Post by PANGAEA on Jun 3, 2015 15:49:22 GMT
I have thought about it and I am just going to cut down the bonuses. You will only get them for submitting strats, segment ideas and striking first from now on.
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Post by Brooklyn Blake on Jun 3, 2015 15:50:53 GMT
I have thought about it and I am just going to cut down the bonuses. You will only get them for submitting strats, segment ideas and striking first from now on. LOL are you messing with me? You literally just said we'll only get bonuses for the stuff I said we probably shouldn't get them for?
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Post by PANGAEA on Jun 3, 2015 15:52:08 GMT
I don't really care about feedback or predictions. Segments and strategies are what fill out the shows.
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Post by Trashcan Sam on Jun 3, 2015 21:13:18 GMT
Really if anything, getting points for Feedback and Predictions is pointless.
On-show activity is all the really matters. Boss man made the right call here. Strats and segments push the whole card, knowing that Sam thinks Karen Hardy is going to win does nothing for the overall feel of the fed.
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Post by Keegan Hightower on Jun 3, 2015 21:58:37 GMT
I agree.
The predictions and feedback are pointless seeing as anyone could post stuff and get points. I know that we had cut back on that before saying you need to have a substantial response and all of that. But getting rid of them is good. Also it isn't hard to send something for a seggy. I know I haven't yet but I will so shh.
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Post by Cesar Salazar on Jun 4, 2015 6:53:30 GMT
it really does feel like a matter of collecting more bonus points than the other guy, but oh well that's the Pangaea system. if you're not gaming this system, it's gaming a different system another way (deadline bombing, or what have you).
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Post by Pedro Gonzales on Jun 4, 2015 15:39:49 GMT
it really does feel like a matter of collecting more bonus points than the other guy, but oh well that's the Pangaea system. if you're not gaming this system, it's gaming a different system another way (deadline bombing, or what have you). Indeed. It's either catch 'em all or rape the system.
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Post by Trashcan Sam on Jun 5, 2015 16:22:41 GMT
Also there's only one area that your opponent can actually gain a point you can't. First Strike.
The rest is up to you to do a Strat or a seggy.
I'm personally a fan of getting something-something for the little extras of the game. Those should be factors in close promo battles, "Well these are really close, but Mr, Blackout sent in a seg and a strat. While Cassidy Butterbean just did a solid promo." I was once in a fed that actual movesets mattered, and would factor into if you won or not. It was only like 5 percent, but many times that 5 percent was a huge difference.
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Post by Armada on Jun 6, 2015 18:10:00 GMT
I got what the fed was trying to do with the IC predictions and I liked it, kind of ties in with the "awareness" thing in RPs and could hypothetically create avenues for storylines if people hate on each other enough.
Not sure how useful they actually are, I know mine were pretty generic. And as a scoring mechanism I was never so sure - though yeah, e-fedding is always about gaming the system, and I feel #blessed that the "metagame" is the bonus point stuff instead of writing MORE WORDZ
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